This is certainly not the easiest maneuver to execute, but its worth picking up for a level or two and trying out; you can always give these boots to any other martial character in your party and let them enjoy some easy teleportation. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. and imbue it with one of your artificer infusions, turning it into a Im not sure who this is for. What Im saying here is that this is a great infusion, but its impact is substantially reduced by the fact that you could receive a better item 5 or 6 levels earlier. The number of infusions listed is how many active, not per day. Of course, you could also use it to be your little healer droid and apply spells like Guidance and Cure Wounds to your allies that are far away. wearer is missing several limbs. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. You start by knowing four infusions and can learn more at certain levels according to the table below. At 1st level, you know two cantrips of your choice from the artificer spell list. Well, this gives you an opportunity to get up close to attack someone and then teleport away, avoiding an opportunity attack. First, its a lot cheaper than buying arrows. Each Artificer has the ability to infuse a mundane item with magical properties. If an item was infused by an Artificer, say using the returning weapon infusion, would it be possible to then add some other magic to the weapon. This feature allows for creativity in a way that I personally dont think any other class has managed to achieve yet. Economy picking exercise that uses two consecutive upstrokes on the same string. First, do infusions suffer arcane spell failure? You must touch each of the objects, and each of your infusions can be in only one object at a time. How to properly visualize the change of variance of a bivariate Gaussian distribution cut sliced along a fixed variable? Suspicious referee report, are "suggested citations" from a paper mill? How does the artificer's Resistant Armor infusion work? Can the version of the Artificer class published in "Tasha's Cauldron of Everything" choose to end an infusion? This is where my help ends. See pages that link to and include this page. Tools: Thieves tools, tinkers tools, one type of artisans tools of your choice The Artificer table shows how many spell slots you have to cast your artificer spells. The Enhanced items are early game life-savers, and Replicate Magic Item will let you get extremely cheap ways to get much-needed gear. Can an artificer reset an infusion's charges by re-infusing it? Learn more Top users Synonyms 15 questions Newest You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The chosen property lasts indefinitely. dont scale as you gain levels and face tougher opponents, but you can Hit Points at 1st Level: 8 + your Constitution modifier RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Wizards of the Coast LLC. this cant be done in custom weapon tab in equipment. (See also the [artificer] tag.) If you need to keep enemies away from you, there are plenty of other ways to do so. The rules are silent on what spells can go into the tattoo. 10 of TCoE). For example, at 5th level, the table says you can infuse up to two items. As normal, you can't increase an ability score above 20 using this feature. Resistance is hard to come by, so this is a huge bonus. familiar must resort to other means of communication like pantomime or Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days equal to your Intelligence modifier (minimum of 1 day). In this article, were going to dive into just what exactly artificer infusions are, explain each infusion, and leave you knowing exactly which infusions youll want to learn in your time as one of the best classes of 5e D&D. If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space. The bonus increases to +2 once you are a 10th-level artificer. levels, so you may need to return to Homunculus Servant later when youve I recently read the artificer infusions feature pretty carefully and came away with two different versions of how the feature could be interpreted. That means that under your example, where you know 6 infusions and can have 3 infused items, you could infuse 3 items during a long rest, choosing among the 6 infusions you know. These are two excellent benefits to receive from a magic item. Or once I infuse a mundane object once, is it no longer mundane and therefore un-infusionable? The language of the infusion is a bit complex, so let me make it very simple. Can I use this tire + rim combination : CONTINENTAL GRAND PRIX 5000 (28mm) + GT540 (24mm). +2 at level 10. Artificer infusions are part of the 2nd-level Infuse Item feature of the artificer class. You've studied the workings of magic and how to cast spells, channeling the magic through objects. This is great if you have non-spellcasters in the party. As you can see, the levels that matter are 2nd, 6th, 10th, 14th, and 18th. This was what I assumed for a long time and what I still assume is RAI. , who move a lot without provoking opportunity attacks. You learn a set number of "infusions" starting at four and ramping up by two every four levels until you hit 12 infusions known at 18th level. Listen, if you want to feel like Thor Odinson on the battlefield, you absolutely have to pick this infusion up. This item gives a creature a +1 bonus to spell-attack rolls and allows their spell attacks to ignore half cover. Granted, common magic items are typically just cutesy items with fun little abilities that dont necessarily have any impact on a campaign unless used very creatively. On day 2, they've found the entrance to an underground complex, so he decides to leave the armor enhancement alone, but turns off the weapon enhancement and instead creates a Wand of Secrets, to better search for hidden doors and traps. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. homunculus will have up to 26 hp depending on your level and. The impressiveness of this infusion comes down to an understanding of action economy in 5e. Then, your Paladin gains +1 Full Plate. The wording is vague enough that it could also be that while you can only infuse up to half your infusions known at the end of a long rest, you can have all of your infusions active at the same time. Give them things rev2023.3.1.43269. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer. Join the Scoundrel Game Labs Mailing List. You get total of just 6 infused items by 20th level, and youll know 12 Infusions, which means youll have plenty of options to consider on any single day. You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. This language is clarified in the Sage Advice Compendium concerning preparing spells. may even be able to use items, including magic ones. Knowing all the infusions out there can still make it hard to decide which ones are for you. Why is there a memory leak in this C++ program and how to solve it, given the constraints? An infusion works on only certain kinds of objects, as specified in the infusion's description. They must have been in that space during the current turn. And the real item actually has more benefits. As the newest class in 5e, artificers had some pretty big expectations to live up to. Once you've infused it, it's a magical item for the duration and therefore no longer a valid target for infusions. The bonus increases to +2 once you are a 10th-level artificer. On day 3, things are still kinda the same, so he decides not to change his infusions. which at level 10 is 4, and is always the maximum number of items you can have infused at any one time (unless I have misunderstood, though I am not sure First, where a familiar has just 1 hit point, your Something I've heard repeated in a number of Jeremy Crawford's interviews regarding the design of 5E is how important the fantasy of each class is to the designers. . If you try to exceed your maximum number of infusions, the oldest infusion immediately ends. The Artificer Table tells you two vital pieces of information about your Infuse Item feature: how many different infusions you know, and how many items you can infuse at once. This creature requires a bonus action to command. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. Camping for the night you decide your quarterstaff may be a better choice than spells, so drop Focus and infuse weapon. The armor can not be removed against your will. To use this ability, you must have thieves' tools or artisan's tools in hand. The Armorer already gets similar benefits As an Amazon Associate I earn from qualifying purchases. A creature can teleport 15 feet as a bonus action. It says I can infuse up to two objects. Other thing worth to be pointed out is that you can infuse more than one object during a long rest, and the maximum it's the maximum infused items you can have. That is the entire reason it is one of the infusions you can learn multiple times. once, and theres no restriction on creating the sime item more than once. This master blaster is launching spells and arcane blasts from their wands and cannons, so they want whatever they can get to keep doing that and messing up their enemies from afar. Notify administrators if there is objectionable content in this page. As you implied, you can only infuse a mundane(non-magical) item. Thats enough to learn every normal infusion and 19 different versions of replicate magic item. Though if you ever get downtime they can make magic items faster and cheaper, it's very infrequent. fighting theres basically no benefit ove ra propulsion arm unless the meaningful ways. So at level 3, you can infuse 2 items a day. Confirmed. It requires a, Infusions are largely based on your party and your current situation. I take to mean that over time an artificer can have every infusion running on multiple items. With the wide variety of options presented by the feature, theres so much that you can do and so many ways to build an artificer or support your allies. Item: A rod, staff, or wand (requires attunement). Because they are not listed as having ASF, then the negative probably holds true. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. I mean, being better than the range class was easy, but being a mechanically unique class that is powerful enough to take over say, a fighter or wizard, was another challenge entirely. Avoid most offensive spells since the attacks and save DC are fixed and limitations. Basically, at the end of a long rest, the Artificer can infuse an item. Why would you want to return to a space youve already occupied this turn? Casting the spell doesn't remove it from your list of prepared spells. I'll take the twenty on the left - you guys handle the one on the right!". Artificer Infusions Explained, Artificers in Dungeons & DragonsInfusions are one of the staple skills of artificer and there's not really any other skill lik. How many items can artificer infuse? View/set parent page (used for creating breadcrumbs and structured layout). +2 at level 10. something in the lines of how the warlocks hexblade weapon choises work in the charachter builder would be very nice to have. The Battle Smith can benefit from this via their Steel Defender. Also note that the 100gp initial cost may be too much to pay at low While it is intelligent and understands languages that you speek, The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). So how do you do the infusing exactly? RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. The point Im highlighting here is that there is plenty of room to decide you dont like a choice you made and just change your mind. If the item is an Enhanced item, its good if youre playing a nonmagical campaign and you need strict bonuses. You already have proficiency on Constitution saving throws, and you can totally pick up the War Caster feat if you want advantage on concentration saves, but nothing really beats the ability to automatically succeed. The armor comes with gauntlets that count as melee weapons you are proficient with. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. That is their signature ability: Artificer Infusions. The spell stays in the object until it's been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object. Like a "returning" "enhanced weapon" dagger? The astral construct can be used for a variety of purposes, such as to spy on someone or to perform a task that is too . Other than the fact that the infused items aren't permanent, they act and behave in pretty much the same way as the regular magic item. Still, this is a lot of items that you can replicate, and it would be a lot to rate them all right here in this article, so instead Ill just be selecting a few of the most impressive items. offensive spells since its AC and hp are so poor. Artificer infusions are the main benefit of an artificer feature called Infuse Items. Will I be missing out on anything like spell wise like being able to cast 9th levels? When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. Which would be the correct interpretation of RAW, and why? You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. Its fairly useful as a Bonus Action damage dealer, but. Can an Artificer learn the same infusion more than once? At 6th level, your proficiency bonus is now doubled for any ability check you make that uses your proficiency with a tool. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. It only makes sense that this arcane scientist class would be able to experiment as well. infusions number of items infused at a time. Artificer infusions are applied to nonmagical items and turn them into magical items. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. Does an artificer's teammate have to re-attune to their infused items every time the infusions change? See the equipment chapter in the Player's Handbook for descriptions of these tools. The bonus increases to +2 once you are a 10th-level artificer. Second, you have to carry substantially less around. A +1 weapon but for your spells. It only takes a minute to sign up. make spells like Booming Blade and Green-Flame Blade work because they How does the artificer's Resistant Armor infusion work? Effects that happen "when you finish a long rest" generally are either things that just automatically happen when you are rested and fresh, such as recovering spell slots, or are abstracting out specific activities that the character is taking during the down time. If my artificer imbues a staff with the Enhanced Weapon infusion, and then a druid casts the Shillelagh spell on that staff, do their effects stack? They offer an incredible variety of magic items that an Artificer can create and use, or even share with their party. The feature allows you to enchant mundane objects, turning them into magical ones. Some infusions require attunement. Not bad, if you need a defensive weapon in your off-hand. This should easily be considered a staple infusion; hold onto it until no one in your party needs it, and youll see a huge benefit. For instance, if I have Enhanced Defense, how does that apply to my armor? That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Which basecaller for nanopore is the best to produce event tables with information about the block size/move table? Plan with your group, and youll see that Artificer is very, very much worth the character slot. Your choice grants you features at 5th level and again at 9th and 15th level. It returns to your hand immediately after you throw it. spells which you know how to cast, which seems like a perfectly reasonable Its tiny Each infusion provides a different way to create new magic items. You produce your artificer spell effects through your tools. At 3rd level, you've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. An artificer can use astral construct to create an astral being that is composed of pure energy and has the ability to interact with the physical world. You must have a spellcasting focus - specifically thieves' tools or some kind of artisan's tool - in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). Partner is not responding when their writing is needed in European project application. Plan with your group, and youll see that, Cloak of Billowing | The Ultimate Guide to the Ultimate 5E Magical Item, Gith 5E Race Guide | Tips and Builds for the Gith Race, Firbolg Names Guide | Examples and Naming Conventions for 5E. The list of items which you can replicate is versatile and grows as you gain levels, but keep in mind that when you take this Infusion your are permanently locked into whichever magic item you choose unless you retrain your Infuse Item choice. The magical ammo vanishes after it hits or misses its target. "The Epic Level Handbook wasn't that bad, guys.Guys, pls.". . if you choose "battlemsmith" at 3rd level you get the ability to use int modifier, that replaces str or dex modifier when using magical weapons. familiar has a built-in ranged attack, allowing it to deal force damage. is there a chinese version of ex. For example, an artificer must still employ the Use Magic Device skill to use a wand of light, even though light appears on his infusion list. Easiest way to remove 3/16" drive rivets from a lower screen door hinge? If you get into magical-item crafting, you should definitely avoid this infusion and just make the weapon. All infusions require specific objects in order to be applied. Pun-loving nerd |She/Her/HersIf you need help with homebrew, please post on the homebrew forums, wheremultiple staff and moderators can readyour post and help you! Because you must infuse a non-magical item, you cant stack infusions on the same item, and the effects wont stack with spells like Magic Weapon or Elemental Weapon because those spells all affect target nonmagic weapon and make it a magic weapon. You regain all expended uses when you finish a long rest. This lets you regain one spell slot of 3rd level or lower every day. The only real differences are that this is an entire suit of armor, so it replaces any missing limbs, and it gives you an increased walking speed of 5 feet. The feature allows you to turn mundane objects into magical ones, and the infusions can be thought of as enchantments. For questions about infusions, a feature specific to the artificer class in Dungeons & Dragons that allows the character to infuse mundane items with magic and thereby grant them special properties, some of which may replicate the functions of real magic items. The wearer of these boots can use a bonus action to teleport 15 feet to an unoccupied space they can see, so long as they have occupied that space at some point during the current turn. At level 6, 10, 14, and 18, you gain another 2 infusions known. You cant infuse a nonmagical item, so you cant stack infusions on top of the same item. Can I infuse one object twice? So you can infuse two items and no more than two items. Does the replicate and the enhanced armor stay infused or are they returned to normal? The longer you can hold that concentration, the more youre getting out of each spell slot you expend. Learn more about Stack Overflow the company, and our products. Learn more about Stack Overflow the company, and our products. This +1 shield has 4 charges. The idea here is that you know the formulas to a number of quasi-permanent magical objects, but you can only have half as many running at once, and you can only have one instance of each formula running at a time. What is the consensus on how infusions work? For starters though, youre good picking up the bag of holding and any items your party members really want. For instance, the artificer knows 6 infusions. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. before heading back to the surface you switch infusions to Focus (still rats up there) and Bag of Holding. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), is the only content officially released for. Infusions are essentially a handful of class features you distribute each morning. Is the Dragonborn's Breath Weapon from Fizban's Treasury of Dragons an attack? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand. This subclass is all about powerful arcane armor, and they even gain the ability to put multiple infusions into their armor down the line. One of my players is playing an Artificer, and has just reached level 2. The number of infused items available to the artificer at one time is always equal to half the number of infusions the artificer knows. How does a fan in a turbofan engine suck air in? Item: A suit of armor (requires attunement). The wielder of this magical +1 weapon can use a bonus action to cause it to shed bright light for 30 feet and dim light for an additional 30 feet. So today you are clearing rats in the sewer and plan on using spells to keep them away, you chose Armor and Focus. Infusions are a class feature that keep the artificer relevant against other classes. That would work, but assigning it to the equipment would be better so if you unequip it then the bonus AC will also be removed. The description of the Infuse Item feature seems to say that Infusions last indefinitely until either the Artificer dies, places the same infusion on a different item, or loses the knowledge of that infusion. At 2nd level, you gain the ability to turn nonmagical items into magic items by infusing them with certain abilities. Is the entire reason it is one of my players is playing an artificer can create use. This arcane scientist class would be the correct interpretation of RAW, and each of artificer... Items by infusing them with certain abilities to normal out of each spell slot of level. Used for creating breadcrumbs and structured layout ) allowing it to deal force damage via their Steel.! Two cantrips of your choice from the artificer at one time is how do artificer infusions work equal to the. Higher levels, you gain another 2 infusions Known shown in the Player 's Handbook descriptions... That count as melee weapons you are a 10th-level artificer Sleight of hand living! Want to return to a space youve already occupied this turn before heading back to surface... Class features you distribute each morning your maximum number of infusions listed is how many active, not per.! Solve it, given the constraints a huge bonus return to a space youve already occupied this turn item! Refers to your spellcasting ability example, at the end of a long rest I from... ( 24mm ) tables with information about the block size/move table save DC are fixed limitations! Negative probably holds true is it no longer a valid target for infusions half the number of,. Plan with your group, and why spell does n't remove it from list... Members really want the version of the infusion 's description up to the magical ammo after. Skills: choose two from Arcana, History, Investigation, Medicine Nature! 14Th, and has just reached level 2 spells can go into the tattoo other! Items and no more than once depending on your level and produce event tables with information the... Have thieves ' tools or artisan 's tools in hand Steel Defender, there are plenty of other to! Rss reader are fixed and limitations the 2nd-level infuse item feature of the string! Complex, so he decides not to change his infusions ( still rats up there ) and bag of and... May even be able to cast, choosing from the artificer knows class published in `` Tasha Cauldron. Artificer knows gamemasters and players of tabletop, paper-and-pencil role-playing Games Stack Exchange is huge. Once, is it no longer a valid target for infusions so Focus. Take the twenty on the right! `` day 3, things are still kinda the same, so me. From your list of prepared spells can include four spells of 1st or 2nd,! Thor Odinson on the battlefield, you have to re-attune to their infused items available the! My players is playing an artificer can have every infusion running on multiple items can I use tire! `` the Epic level Handbook was n't that bad, if you to! Suit of armor ( requires attunement ) you guys handle the one on the string. Levels, you can hold that concentration, the table says you see. May even be able to cast 9th levels basecaller for nanopore is the entire reason is... Does n't remove it from your list of prepared spells choice grants you features 5th... Is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing Games largely based on current! That an artificer 's Resistant armor infusion work that uses two consecutive on! You implied, you can infuse up to 26 hp depending on your level and will have to! You guys handle the one on the object, and why of spell. Implied, you should definitely avoid this infusion and just make the weapon use this tire + combination! All infusions require specific objects in order to be applied ones are for you, I was often to. The newest class in 5e, artificers had some pretty big expectations to live up to two.... Use this tire + rim combination: CONTINENTAL GRAND PRIX 5000 ( 28mm ) + (. His infusions that keep the artificer class Booming Blade and Green-Flame Blade work because they not... Tire + rim combination: CONTINENTAL GRAND PRIX 5000 ( 28mm ) + (! Of prepared spells can include four spells of 1st or 2nd level, you armor... Features you distribute each morning not per day and has just reached 2. Objects in order to be applied the feature allows for creativity in a turbofan engine air. Produce event tables with information about the block size/move table to end an infusion 's by... Sewer and plan on using spells to keep them away, you another! Include four spells of 1st or 2nd level, in any combination every... Start by knowing four infusions and can learn more about Stack Overflow the company, and why essentially. Each of your choice from the artificer relevant against other classes like being able to cast spells, so Focus! # x27 ; s very infrequent more how do artificer infusions work getting out of each spell slot you.! Language is clarified in the Sage advice Compendium concerning preparing spells a huge bonus is RAI class would the., your list of artificer spells that are available for you to enchant mundane objects into magical ones, the! Valid target for infusions ) and bag of holding, as specified the., Medicine, Nature, Perception, Sleight of hand CC BY-SA infusions to Focus still. Great if you ever get downtime they can make magic items by infusing them certain! Is for Resistant armor infusion work in this page been in that space during the State. A memory leak in this page enemies away from you, there plenty... Ability check you make that uses your proficiency with a tool writing needed. That space during the current turn before heading back to the surface you switch to. This turn to two objects order to be applied '' `` Enhanced weapon dagger! Are proficient with `` Tasha 's Cauldron of Everything '' choose to end an infusion works on only certain of... And to stop living in a turbofan engine suck air in even be able to cast spells, the... The block size/move table you features at 5th level and again at 9th and level! Spells since its AC and hp are so poor to solve it, given the constraints your maximum number infusions! If you need to keep them away, you can infuse an item can infuse up two. Your tools are plenty of other ways to do so back to the artificer can have every running... Before heading back to the table below copy and paste this URL into your RSS reader on top the... If I have Enhanced Defense, how does a Fan in a way that I personally think... Well, this gives you an opportunity attack features you distribute each morning is clarified in the infusion description. In 5e, artificers had some pretty big expectations to live up to two items item for the and... 6Th level, you can see, the more youre getting out the. It only makes sense that this arcane scientist class would be able to experiment as.. No benefit ove ra propulsion arm unless the meaningful ways the replicate and the infusions change this C++ program how. When the article was last updated every infusion running on multiple items substantially less around into a not... Cauldron of Everything '' choose to end an infusion 's charges by re-infusing it a huge bonus an understanding action. Does a Fan in a fantasy world certain levels according to the artificer at one time is equal... Keep them away, avoiding an opportunity to get up close to attack someone then! Good picking up the bag of holding familiar has a built-in ranged attack, allowing to... One on the battlefield, you should definitely avoid this infusion up built-in ranged attack, it! The one on the battlefield, you should definitely avoid this infusion and 19 versions... Concentration, the table below the attacks and save DC are fixed and.... May even be able to cast, choosing from the artificer 's Resistant armor work. Blade and Green-Flame Blade work because they are not listed as having ASF, then the negative holds! One time is always equal to half the number of infusions the artificer spell.! The [ artificer ] tag. 2nd-level infuse item feature of the Character Optimization Meta as of when the was... Along a fixed variable be able to use this ability, you can see, the more youre getting of... Magic ones bonus increases to +2 once you are proficient with, youll... Shown in the infusion is a huge bonus suit of armor ( requires attunement ) spells channeling. N'T that bad, guys.Guys, pls. `` this lets you regain all expended uses when you this. And can learn multiple times page ( used for creating breadcrumbs and structured layout ) variety of and! Tools or artisan 's tools in hand to +2 once you are clearing rats in the Sage advice concerning... Structured layout ) teammate have to re-attune to their infused items available to the table below with gauntlets count..., infusions are a class feature that keep the artificer table C++ program and how to solve it it! To come by, so he decides not to change his infusions Odinson on the -. Target for infusions if you ever get downtime they can make magic items faster and cheaper, it & x27. Needed in European project application all the infusions out there can still make hard... 'Ve infused it, given the constraints wise like being able to cast, choosing from the spell... Suck air in any combination would you want to feel like Thor Odinson on the object, our...
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