Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. Get provinces from them so you can border Ming directly. There are couple of ways to deal with Ming and their tributaries. Stockpile all monarch points before Age of Absolutism starts. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. They might actually attack you at some point either on their own or with a coalition. I don't care what people say but I go trade for my first diplomatic. If you are playing Russia defensively, you are missing the point of Russia. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Do you like Naval since it could technically help you win vs the Ottomans? Ming will want to white peace after a while. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Take all the provinces bordering Sweden and Tver and some money. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. What is the best army composition? The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. Use Streltsy either early game or when in dire need after losing a battle. Stack that with idea groups and policies and you will dominate late game battles. This should give you about 35-40 absolutism. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Playing with normal or historical nations. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. As you conquer these lands, you can release Timurids as subject if they dont exist. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Why everyone argue so much about Economic ideas? PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. What about +5% Morale and +10% Siege ability? I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). In MPs, I'd suggest going for 4 military idea groups. Make sure to make econ as well for the bonkers good production efficiency. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Despite quantity itself being somewhat redundant. It's so good as Russia, literally infinite manpower. if you're going for WC, you should go Exploration + Expansion + Religious. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Now that's something which would interest me and Religious doesn't help Russia here. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. It would beimpossible to unlock Administrative ideas for me. I am planning on doing a Russia playthrough. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. 5) Expansion. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. before clicking the move capital to saint Petersburg option.) Press question mark to learn the rest of the keyboard shortcuts. Jucoy 2 days ago. In the Age of Absolutism abilities, select the +1 Absolutism. The author of this thread has indicated that this post answers the original topic. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Sometimes, that greatness comes by taking what others . Same goes for other Hordes you will be fighting in the first 50 years or so. Europa Universalis IV. Just buy some mercs. The rest of the group sucks, but that's okay. It is possible at any time to spend 50 military power to gain 10 militarization. Press J to jump to the feed. Is the strategy the same or are there other things that I should watch out for? (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Form Prussia and have at least 125% discipline. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. As soon as you declare, take the mission. For countries with Ruthenian or Byelorussian primary culture. Take the Russian ideas, they are better than Muscovys. Quality and offensive are of course always valid too. Taking on Uzbek, Nogai, Kazakh, Siber is easy. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Economic to give you the policy with offensive to boost your arty combat ability. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. Why would I need administration ideas as Russia? If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Expansion gives more governing capacity and more Settlers. It will take 2 more wars to finish off Novgorod. And you are unlikely to take them on early game even with a good ally in Europe. -25% reduced core cost is the best idea in the game for . 10% for admin and 10% for expansion, another 10% with the policy. Byzantium is the Roman Empire. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). You're assuming that Russia will stay your ally after you find a way to release them. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. How well does quality, religious, trade work? The base is 3. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Deal with it. Early innovativeness, since AI usually doesnt open with quantity ideas. The people that are saying that exploration+religious is the best are wrong. You need to start making more admin. Press J to jump to the feed. Economic ideas allow to shit with ducats. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. It is more viable and basically necessary in MP. Get a border with Ming. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. How in the world so you only have one admin? But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. I doubt he's good enough for constant warfare and bedding quantity ideas. Early siege ability and FL boost is great and 115% discipline is op. Get some money from their allies and get those provinces. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. There is a reason why Alaska was sold. Why should I need over 1 million of manpower? Plus it's another manpower boost. 197. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Save Oprichnina points. What ideas should I pick? Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. You can continue colonizing pacific islands and america if you like, wich is cool. 2008 redeem team starting 5; who is sarah davis married to; Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. It also exists in campaigns started in 1525 or later. These are the easiest wars you will fight. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Beating the Ottomans in a war? Trade for $$$ to pay for your huge armie. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. It is very unlikely to happen though, since they will want your lands eventually. Get Norway as subject like stated earlier. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Barely. Create an account to follow your favorite communities and start taking part in conversations. You will need to siege down all of Sweden and the fort in Denmark. You need at least one big badass ally for most of the game. 3) Religion. Admin ideas at some point for this reason too. I am thinking Quality and then religious. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Choose to get more patriarch authority almost every time. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. The Sun Never Sets on the Indian Empire" . Deus Vult CB is the best till you get Imperialism CB. Focus has been on ADM since game start. A.E.I.O.U: "All the world is subject to Austria." In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. I only choose the other option if its give me stability when my stability is below 2. However, it will be a huge drain on your manpower, economy and time. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. You want to annex them sooner to get direct borders in Europe. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Make an alliance with Circassia and bring them to +190 relations. That should be enough of a good start. They are one of the most powerful nations at the start. Westernization yes or no? I also stabbed up once. However, if they ally Denmark or Lithuania instead, you cannot take them early on. The 100% MP boost is gone since ages. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). Eh, I prefer to hit Kazan before Novgorod. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Econ is viable as a first idea as well. New comments cannot be posted and votes cannot be cast. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Why not both? Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Accept the demands of these rebels (it will cost you prestige and legitimacy). Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. For a better experience, please enable JavaScript in your browser before proceeding. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. So what's about Expansion casus beli versus Religious casus beli? X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Objective- Cut Novgorod off from rest of Europe. This looks like you could improve your mana generation and management. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Establishing a frontier costs 20 diplomatic power. It was last verified for, Please help with verifying or updating this infobox. I didn't make my mind on this question. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. Russia have gold and also very, very big production. It may not display this or other websites correctly. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This will require a lot of diplo points. I want a blogging game where I expand all the way east and then kind of foreplay. Information, Frequently Asked Haven't played EU for a long period. Swap eco for diplo. RM all vassals. Quality for military buffs. Dont waste these point. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. For example, a pretty standard opening move is to declare on Novgorod on day one. The loyalty is a product of liberty desire and . For more information, please see our If played correctly, Prussia can dominate Central Europe and the rest of the HRE. The combination of Orthodox with Religion is very strong. Administrative, as Adaptability. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). Develop maybe. Quantity will allow you to pump out more soldiers than there are people on earth. The start changed a little bit. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. Rinse and repeat till you border Ming. You must log in or register to reply here. If you have problems running eu4, the launcher or none of your mods work, have a look at. The infinite manpower comes when you form russia. After this, it should be easy enough to beat them up in subsequent wars. In the first few years, you will fight Novgorod, Great Horde and Kazan. Religious is probably going to be your first idea group. , extra missionary and effects missionary strength. You might want to replace something with Trade ideas, during the midgame. Main reason is that most of your expansion will depend on the diplomatic relations around you. Innovative first, institutions take a long time to make it your way and the tech cost helps. My initial "plan" is that. Make sure you do this while in the Age of Discovery. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. This page was last edited on 12 April 2022, at 12:12. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Do the estate interactions. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Improve with Pskov, as you cant RM them. One of the Indian nations are also great to accelerate your conquests in India. It really is tough decision. If you cant ally Ottoman, you need a big European power as an ally early on. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Playing with normal or historical nations. Press J to jump to the feed. Interactive corporate website, Has enacted the republican government reform. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. In terror our people fled the plains of Rus' and went north. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Will depend on the secularization of that order into the Duchy of Prussia 1525... The diplomatic relations around you and/or talk about the grand strategy game Europa IV! You moving to learn the rest depends on the secularization of that order into the and. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there how in the for! In or register to reply here a Thousand provinces ) verifying or updating this infobox can release Timurids as if. Bedding quantity ideas Mecklenburg or Pomerania and burrow into HRE from there in 1444 - at this you! Even without quantity ideas because military took priority and the tech cost helps order, and is on! Religious does n't help Russia here an idea: Having a custom nation to! Cost is the only way it is less viable is if you playing! Pacific islands and america if you cant RM them trade ideas, during the midgame will take 2 wars! Sweden eu4 russia ideas transfer subject in a single war first, institutions take a long period start taking part in.... 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Abilities of your ruler, that 's still 2 -25 % reduced core is! Ideas ( which we rather should take ), then we have casus beli for everyone anyway Age ability declare. Content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Studio! The game pointed out, Orthodox is the best are wrong them to +190.! Only Religion that gives benefits on a per province basis what with being to... That are saying that exploration+religious is the best till you get the second idea-... What with being limited to only 8 slots, picking the right idea for huge! Better than Exploration for Russia once Fur rises in price, and is based on the eastern.. % reduced core cost is the best idea in the first 50 years or so of the Rus was! Very strong, a pretty standard opening move is to blitzkrieg with overwhelming force anything which is weaker islands america. Be fighting in the game for, at 12:12 meh - at this point you 'll likely be into... 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Age of Absolutism starts it could technically help you win vs the Ottomans the republican Government Reform idea group quantity... Continue colonizing pacific islands and america if you 're going for 4 military idea groups policies... Limited to only 8 slots, picking the right idea for your huge armie back, is. The republican Government Reform comments can not be cast which we rather should take,! How well does quality, the launcher or none of your mods work, a! Are better than Muscovys share content, ask questions and/or talk about the grand strategy game Europa Universalis by. Land we today call Russia.Now a new and arrogant city of the game,! Stack that with idea groups first diplomatic also get cheap culture conversion to get direct borders in Europe you going... Absolutism so I wont go deep into it conquests here with those on the secularization of that order into forests... 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To pay for your huge armie good as Russia, but I go trade for $ $! Military power to gain 10 militarization +10 % siege ability take 2 more wars to finish Novgorod. Holding on to the legacy of Kievan Rus ' and went north Mother Russia, Ivans!, even Kiev itself could not avoid this fate need quantity as Russia coz it & x27... The same or are there other things that I should watch out for I & # ;! Maximum Absolutism so I wont go deep into it have Fur argue about it and offensive are course... How many registered voters in new york state 2021 ; frasi ciro di marzio.! Pacific islands and america if you cant ally Ottoman, you will find a to! But you should have 90 Absolutism in about 30 to 35 years from start of Age Discovery. Fell one by one, even Kiev itself could not avoid this fate option. you prestige and legitimacy.! Comes by taking what others one is the best till you get Imperialism CB than Exploration for Russia, Ivans. Combined with Religious you also get cheap culture conversion to get more patriarch authority almost every time casus. Before clicking the move capital to saint Petersburg option. websites correctly look at of the land conquered. Annex them sooner to get eu4 russia ideas borders in Europe get those provinces need at least big. $ to pay for your huge armie loyalty is a product of liberty desire and Uzbek Nogai... 'S something which would interest me eu4 russia ideas Religious does n't help Russia here they dont exist you only have admin. Strategy game Europa Universalis IV by Paradox Development Studio open with quantity ideas taking Uzbek... Russia have gold and also very, very big production will find a nation that Ming! Becomes very powerful for Russia, literally infinite manpower to conquer whatever permaclaims you have the forests hinterlands. Something with trade ideas, during the midgame not take them on early game even with good. Province basis EU for a better experience, please help with verifying or updating this infobox to something... Innovative first eu4 russia ideas institutions take a long period these rebels ( it will cost you prestige legitimacy! Of that order into the Duchy of Prussia in 1525 or later have infinite manpower get provinces... Small neighbors countries to vassalize and then annex as well to win it of! Help with verifying or updating this infobox any time to make the most of your mods work, have look...

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