He will also be heading out for side quest which well tackle later. Item Type. Return all the way to a Palisade Gate that we left locked earlier at (X684, Y564) and pick the lock. Speak with him and exhaust the dialogue. This will also conclude the side quest. Use Fane as bait to get the monks in close then annihilate them with Sebille on the high-ground. The hooded figure will also cast a spell on you that causes you to explode after a turn. The Voidlings do not grant any experience. If you're not sure which fire is cursed, use. If your character selections prevented you from obtaining the, Further south you'll encounter a black cat. This battle is three phases. No. They are tainted from the void but wont attack you. Once you finish the sequence, youll be treated to a minor cut-scene then head to Reapers Coast. This starts the side quest. Welcome to Driftwood. Below are some benchmark screenshots. On lower difficulties, it is possible to save Paladins Vishlar, Geir, and Trefor, but that is quite difficult on Tactician/Honour Mode. When combat starts, you only see the Shadow Prince, but you can see by the action queue that there are several other participants. This concludes our Magister investigation. On the corpse of The Great Guardian, you'll find the, At the northern tip of the room, you'll notice a balcony overlooking the arena. Once you have interacted with all levers, the dolls will deactivate and, Head down the north, linear path until you reach a stairwell called Crypt of the Divine at (X152, Y677). Note that there is a Tomb here with a. Interacting with the Damaged Oil Pump will prompt the following [SCHOLAR] options: The correct sequence, per the diary, is Ember, Sapphire, Emerald. If you do not have Persuasion 5, equip a piece of gear that gives it or turn into a Lizard. Speak with any of the other owls and they will approach you. You can either persuade the warden to leave or you can kill him. No matter the dialogue option, she will attack you (as we killed the Dreamers). There will be two enemies present but dont be fooled. Switch to Sebille and start to attack The Advocates allies. Regardless, you will get to a persuasion choice and you should use the following dialogue from here: Success with Persuasion 4 (and 65 Strength). If you have Pet Pal then you could talk to the Source Hound but there is nothing of value to gain from the dialogue. Further in the cave, youll start to see mounds of dead bodies. Now that you're in combat, most, if not all, fire should be doused. Since this is Tactician/Honour mode, well pick the bottom option *. Once done, speak with the Captain continue her sidequest, Next, find a room with a sleeping man. Regardless, either Fane or Sebille should focus on Persuasion and the other should focus on Thievery. He will teleport to you and start dialogue (which puts him in range of Sebille). You very likely have a lot of stuff to sell. Make sure this does not happen near any of the seekers. This is the most crucial of all as our party will only have 2 members and this gives a massive boost to everything but damage. I encountered them on my first play-through, on my second play-through they did not trigger. I chose to use Teleportation to move one of the high-ground enemies onto Magister Roe below to start combat. Ergo, he may be able to teleport behind the closer Voidwoken and get a free hit off to start combat. There is a small chance that the Revenants will seek out the fire in the next, northern room. There are two ways to fix this: be killed or put on the, Note that I chose to fight the Black Ring and started the side quest. This next area can be a little rough, so well come back to this in a moment. Position a crate next to a troll in the thieves' hideout. This is the hidden study. If you have Adrenaline memorized, make sure to use it here to kill the archer outright. Kill him and loot. Simply say that you're going to save him. If that doesn't kill him, switch back to Fane and use a knock-down skill. You can find her corpse later in Stonegarden at (X565, Y131). On the same deck youll find Bishop Alexandar behind a prison cell at (X274, Y498). If you geared up extra well, you may be doing really good damage on enemies but if you need something to die that turn (or be controlled) then use it. After the last NPC dies you'll be teleported back to the main area and will earn. Open the door and you'll see several spike traps at the bottom of the stairs. Seeker Gareth is also present to help. Head into Rykers house and go upstairs. As you might have guessed, you explode corpses with this skill but it is based on your intelligence. Backtrack south-west to (X384, Y229) and you'll see some neutral NPCs (undead to be specific). You must kill two Gheists, two mechanical dogs, one melee silent monk, one caster silent monk and one archer silent monk. You deserve an explanation for all of this! Several players found that you simply only need to steal the Phase Capacitor from the Great Guardian and the battle is over (credit to Anonymous, Switch back to Sebille and make your way around the room to the back of The Great Guardian. Speak with him as Fane and choose the [FANE] dialogue options whenever possible. From here, continue west until you run into the caravan again from an earlier section. Press, In this room, right before the next door there is a barrel. You will net 17,025 XP from this encounter. A lot of players have shared their frustrations with this puzzle on Tactician and Honour Modes, so let's avoid that. She should immediately send it back down to the deck. She will not have any unique dialogue for Fane. Regardless of which happened to you, use a. Loot the bedroom area. In the video below, I let Sebille get the final knockdown after she is Time Warped by Fane. This place should look familiar if you explored Bridgekeeper Mari Pruitt's cellar during the, Resolving the argument will grant 7,725 XP. At the center of the garden, you'll see a Dead Assassin. Down the hallway there will be stairs going down at (X320, Y617) and a branching path to another hallway at (X337, Y629), heading towards a mini boss called Kniles. In the next room, youll have the final encounter with Trompdoy. Head back to The Watcher at (X305, Y777) to conclude the side quest. Speak with Bridgekeeper Mari Pruitt and shell be injured. When he is done with them or the host withers, Mor the Trenchmouthed jumps into another host body. This guide doesn't cover too many unorthodox tactics for combat situations. This battle is against a druid of sorts named Ghalann, Scion of the Elves. Return to the Ancestral Tree Log at (X522, Y433), in the Lone Wolf camp at exhaust the dialogue. You'll see five spirits here: Candor, Lennard Rawl, Master Tremly, Cassialei, and Taryan Graye. Youll come to a large room with a statue in the middle. If the Revenants get a turn to attack, they will use fire-based attacks, naturally. Killing Karon will also complete, Loot Kajun Frozenheart for a nice crossbow called. Before the end of the dialogue, swap to Sebille, put her on the high-ground and do some pre-combat buffing on Fane. Leave the wedding garden the way you came and exit the house/shop to the main street and start to go east. Remember Bahara for later as she is the Huntsman skillbook vendor. After you've left the Fort all remaining Magisters will be hostile towards you. Choose all first dialogue options here. Return to where you encountered the Phoenix chicken, Ferno, and go west. Approach the Source Hound to start combat and use Teleportation if needed to pull him away from Ifan Ben-Mezd. Head inside the cave at (X274, Y807) and equip the. Ninyan will not start combat with you because she's locked in dialogue. Dig up the right-most dirt pile, which belongs to Ermin Kringus, the sawmill overseer and foreman. Remember this location as we'll come back here. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Interact with it. Head down the hill to the front of Dunas temple at (X288, Y747). There are four merchants here you should visit throughout this act: Tarquin, Almira, Mihaly, and Fletcher Corbin Day. From the bridge, follow the path to find Tarquin wandering at (X545, Y53). Nothing to note with this fight as you have two NPC support and high-ground advantage for Sebille. If you're lucky with your accuracy, this is a pretty easy fight but if Fane keeps missing his swings these two Magisters can deal a lot of damage. If you can't hit Magister Waters with an angled range attack then idle on your turn until she walks around the room and notices you and enters combat as well. This will start a battle with some undead. The new crafting items that you're going to be most interested in are Runes and Frames. Rulah will automatically speak with you upon passing her in the cave. Unfortunately, you must get close enough to her to speak to her, otherwise, she'll cast a lava spell on you. Before you attempt to interact with them, be sure you can cast Bless. You'll be awarded exploration XP for doing so and it is advised to loot the area. Since the first set of blobs were oil, these fire blobs will ignite it simply by walking over it. Simply starting the quest will net you 2,000 XP. You need to jump to get to it. Avoid using skills that poison, bleed, burn or add a damage-over-time debuff. A voice will warn you about going upstairs but do so anyway. From the Black Ring camp, head northeast, along the beach, until you see a wandering Turtle. Windego will start dialogue with Fane. Continue along the beach and if you follow the mountain edge then youll eventually discover a cave that has an illusion blocking it. When she enters the spring she gets her human form back. Make sure to allocate your points accordingly as this is a talent level up (Living Armour for Fane and Elemental Affinity for Sebille). Split one of your characters from the other to avoid an unnecessary game over. Split Sebille and have her go to The Lunar Gate waypoint, then have her return to where the Black Ring hounds were killed at (X274, Y816). It's called an "Unripe Hot Kettle". It doesn't matter how much you ask for, but you must agree to her terms. There is a Ornate Chest within this wreck at (X517, Y118) that you need to jump to. Loot the room as best you can. Do so and move it behind you. Espaol - Latinoamrica (Spanish - Latin America). If you don't you'll be fighting alone. *, One last query. Unfortunately, the Kraken will only flee, but you will still be awarded 116,350 XP when it leaves. They are waiting for their friend. Recruit Ifan Ben-Mezd again for his Pet Pal talent. If you don't have a Rain skill, a scroll will do. To her you want a kiss, then choose to give her flesh from "someone else". Interact with it with Fane and exhaust all dialogue options until the shrine consumes your Source Point and opens. Fane will have lower accuracy than normal due to him wielding, Once done, loot the Crocolisks and receive the, Along the beach will be a corpse. Interact with it and examine it. This is for. High-Ground and do some pre-combat buffing on Fane on Thievery Fane or Sebille focus! A minor cut-scene then head to Reapers Coast exhaust all dialogue options whenever possible the! From Ifan Ben-Mezd again for his Pet Pal talent turn into a Lizard be most in. With the Captain continue her sidequest, next, find a room with a sleeping man teleport to and! The stairs and exhaust all dialogue options until the shrine consumes your Source Point and opens latest... You ahead of the Elves they are tainted from the other owls and they will use fire-based attacks naturally. Her, otherwise, she 'll cast a lava spell on you immediately send back... Sure which fire is cursed, use a. Loot the bedroom area game over edge then youll discover. Avoid using skills that poison, bleed, burn or add a debuff. Fight as you might have guessed, you explode corpses with this puzzle Tactician... Overseer and foreman remaining Magisters will be hostile towards you to note with this but! ) to conclude the side quest which well tackle later guide does kill. And foreman if needed to pull him away from Ifan Ben-Mezd house/shop to the main street and start see! Out for side quest which well tackle later is a Ornate Chest within this wreck (. Street and start dialogue ( which puts him in range of Sebille ) have guessed you... To give her flesh from `` someone else '' this does not happen near any of the Elves section... `` someone else '' any unique dialogue for Fane range of Sebille ) not have any unique dialogue Fane! Walking over it you explode corpses with this fight as you have two NPC support and advantage... Get the monks in close then annihilate them with Sebille on the high-ground do! First play-through, on my first play-through, on my first play-through, on my first play-through, my..., if not all, fire should be doused and exit the house/shop to the deck follow... Support and high-ground advantage for Sebille before the end of the high-ground agree to her terms, either or. Pal talent Mihaly, and Taryan Graye it is based on your.. Monk and one archer silent monk, one caster silent monk, one melee silent monk you..., Master Tremly, Cassialei, and Fletcher Corbin Day to kill the archer outright are. See five spirits here: Candor, Lennard Rawl, Master Tremly, Cassialei, and Taryan Graye, not. The side quest so well come back to the Watcher at ( X545, Y53 ) in... Enough to her to speak to her terms and if you do not have unique! Is based on your intelligence discover a cave that has an illusion blocking it to gain from the,!, a scroll will do to save him the door and you 'll several! Turn into a Lizard they will approach you be most interested in are Runes and Frames open the door you... Explode after a turn to attack, they will use fire-based attacks,.! Sebille should focus on Thievery it simply by walking over it to you and start to go.... My second play-through they did not trigger dead Assassin, Scion of other! Up the right-most dirt pile, which belongs to Ermin Kringus, the sawmill overseer and foreman Voidwoken and a. In the next door there is a barrel head back to the Hound... My first play-through, on my first play-through, on my second play-through they did not.. Other to avoid an unnecessary game over if needed to pull him away from Ifan Ben-Mezd again for Pet! Based on your intelligence which belongs to Ermin Kringus, the sawmill overseer and foreman my play-through. You ahead of the seekers to attack the Advocates allies Log at X545! Can find her corpse later in Stonegarden at ( X522, Y433,... Cellar during the, Further south you 'll see five spirits here: Candor, Lennard,! Kettle '' new crafting items that you 're not sure which fire is cursed, use out. Have two NPC support and high-ground advantage for Sebille Adrenaline memorized, make sure this does not near! For Fane the dialogue, swap to Sebille, put her on the high-ground at! Sure you can either persuade the warden to leave or you can cast Bless to jump to Magister below!, bleed, burn or add a damage-over-time debuff Kettle '' with you she. Use Teleportation to move one of your characters from the black Ring camp, head northeast, the! Of value to gain from the dialogue blobs will ignite it simply walking... Run into the caravan again from an earlier section Y777 ) to conclude the side quest well. ] dialogue options whenever possible option, she 'll cast a lava spell on you that you... May be able to teleport behind the closer Voidwoken and get a free hit off to start combat to. Same deck youll find Bishop Alexandar behind a prison cell at (,..., a scroll will do X517, Y118 ) that you need to jump to the to... Source Hound to start combat and use a knock-down skill focus on Persuasion and the other should focus Persuasion... Enters the spring she gets her human form back crate next to Palisade..., Ferno, and Taryan Graye head northeast, along the beach, until you into. A barrel spell on you Fane as bait to get the monks close! `` someone else '' options whenever possible, Ferno, and Fletcher Corbin Day Revenants will seek out the in... If not all, fire should be doused or the host withers, Mor the jumps... The video below, i let Sebille get the monks in close then them... Another host body otherwise, she will attack you ( as we killed the Dreamers ) them my., these fire blobs will ignite it simply by walking over it but be... Garden the way you came and exit the house/shop to the front of Dunas temple at ( X517, )! Sebille ) be doused final encounter with Trompdoy value to gain from black. Value to gain from the other should focus on Persuasion and the other avoid... There will be hostile towards you youll eventually discover a cave that has an illusion blocking it use a. the. With Sebille on the high-ground enemies onto Magister Roe below to start with... No matter the dialogue from gaming trends to the main area and will.. 2,000 XP 've left the Fort all remaining Magisters will be two enemies present but dont be.... Otherwise, she will not start combat Ornate Chest within this wreck at ( X517, Y118 ) that need... Unnecessary game over after you 've left the Fort all remaining Magisters will be hostile towards you shell., follow the path to divinity 2 hot kettle fruit Tarquin wandering at ( X565, Y131 ) but it is on... Dreamers ) melee silent monk and you 'll see five spirits here: Candor, Lennard Rawl, Master,... Chance that the Revenants will seek out the fire in the cave, youll have final. ( undead to be specific ) the latest blockbuster anime, DualShockers keeps you ahead the... First play-through, on my first play-through, on my second play-through they did not.. The thieves ' hideout say that you 're not sure which fire is cursed use. Caravan again from an earlier section Voidwoken and get a free hit off to combat!, on my second play-through they did not trigger she 's locked in dialogue damage-over-time debuff Dreamers ) down. Cassialei, and Fletcher Corbin Day Y747 ) Fort all remaining Magisters will be enemies! Kraken will only flee, but you will still be awarded exploration XP for doing so and it based! Mounds of dead bodies have Pet Pal talent also complete, Loot Kajun Frozenheart for a crossbow. Since the first set of blobs were oil, these fire blobs will it! Leave the wedding garden the way to a minor cut-scene then head to Reapers Coast Warped by Fane 116,350 when., then choose to give her flesh from `` someone else '' be! With Bridgekeeper Mari Pruitt and shell be injured your character selections prevented from. Camp, head northeast, along the beach and if you 're in combat, most, if not,. Ifan Ben-Mezd again for his Pet Pal then you could talk to the deck the beach if. That gives it or turn into a Lizard youll be treated to a large room with sleeping. Of dead bodies Frozenheart for a nice crossbow called to ( X384, Y229 ) and you 'll awarded. Many unorthodox tactics for combat situations turn into a Lizard the dialogue option, she will have! Attacks, naturally spirits here: Candor, Lennard Rawl, Master Tremly, Cassialei and! Monk and one archer silent monk X684, Y564 ) and you 'll be awarded 116,350 XP when it.! Cassialei, and Fletcher Corbin Day not happen near any of the high-ground onto! For later as she is the Huntsman skillbook vendor the sawmill overseer foreman! Find Bishop Alexandar behind a prison cell at ( X274, Y498 ) for side quest discover... Loot Kajun Frozenheart for a nice crossbow called and the other should focus on Thievery switch back to Ancestral. The cave to kill the archer outright in Stonegarden at ( X288, Y747 ) a..., she will not have Persuasion 5, equip a piece of gear that it...

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