- jklantern. The benefit of using multiple smaller maps is variability by rotating and reorienting them, they are relatively inexpensive and available; Catalyst recently released Grasslands and Tukayyid map packs in addition to the ones in the three box sets. and printing them via Inked Gaming on a neoprene map (neoprene maps are totally worth it). I haven't been able to really find anything on my own so I'm turning here to see if you guys know anything that would help. Standing only half the height of a BattleMech, the smaller units would mass only one-tenth that of the larger machines. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly behind them.[13]. since the novels and the fluff also describe some as being larger and smaller than others, this is probably an average figure, not a universal one. Martial Successor Nadesico. Overview. With BT maps is you generally use one map per person, per lance/star. Find one in your country/region to avoid paying high shipping fees. Plus the Soviets have long proved that there are ways to pack people tighter into vehicles than the US army does it. Your enemies might be hard to detect from orbit, so you need mechs on the ground to call in targets. The figures are generally too large to fit into standard sized hexes though. The Raven and Uziel are small enough to pass muster, but most of the rest are too big. I never worry about the cannon of things until that cannon is pointed in my direction. Grasslands #2, Grasslands #3, Desert #2 and Desert #3. Blood Spirit ProtoMech Hydra with the pilot. I have the tech prints (the old blueprint posters) for the wasp (or stinger I forget) the locust, the warhammer, marauder, and battlemaster if I remember right. New Btech infantry (and the original K and D Infantry) sculpts are done in N-scale for more detail. I constantly see the answers of 1:285 (6mm) or 1:144 (10mm, N Scale) or 1:152 (12mm) but what fits the hex correctly? I dimly recall 12m. It's only 36" wide so you may need two pieces to cover larger tables, and over time it can wear a bit. In the classic BattleTech board game, as well as in most other games set in the BattleTech universe, the main gameplay takes place on a mapsheet with hexagonal playing fields. 1. turn off vsync in btech settings and Set vsync to fast and go max performance options in either nVidia control panel or AMD control panel. If so, does anyone have examples on hand for comparison. Some are tall and thin, some are short and squat. Mechs are BIG. A map set focused on the Battle of Tukayyid, with four double-sized, 34 x 22", double-sided paper maps. Wielding the "main gun" almost as easily as a normal trooper would a rifle gives the ProtoMech a more flexible firing arc and makes training new pilots easier. The known Clans to have used them are these: A ProtoMech phenotype was developed from the aerospace fighter phenotype by Clan Blood Spirit and Clan Cloud Cobra.[25][26][27]. Hex sides were printed with various colors to show the changes in terrain features and elevations that could affect the use of certain abilities and equipment. the novels describe the height as 10 meters (32.8 feet). German edition published in 1993 as "GeoTech II" (see below). German edition published in 1993 as "GeoTech I" (see below). While a couple MWDA 'mechs are small enough to look good alongside IWM stuff, I've found a surprising number of conventional vehicles that work. Guerrilla raids and uprisings within their Inner Sphere occupation zone had left them stretched to the limit in resources. On a standard mapsheet the hex size as originally printed is approximately 1.25 inches and depicts terrain 30 meters (roughly 100 feet) across. . I love this infographic. Two additional weapons or pieces of equipment can be mounted on the torso, though their combined weight cannot exceed two tons, and each arm can mount one weapon no greater than a half-ton in weight. Obviously a dropships hull and armour are going to be way thicker than those of a Mech's so if PRIMATIVE BTech armour can resist a modern AT round and only need to be a fingers width in thickness then god alone knows how tough say 30cm of that stuff would be and what it would take to wear it down. If both players are using them, it should work just fine. Lucky I found this post as I was wondering the same question and I have to say that, thanks to Sigma's pics (scales generally go over my head), the size differences on some of them is mad! This box contains two all-new mapsheets in the new thick cardboard style of the HexPacks and Kartensets that were designed specifically for this product, labeled "Mine" and "Country Side 3": Map Pack Worldwide Event 2018 Terrain Set, And Hell Followed With Him Worldwide Event 2020, Your BattleTech News Roundup For January, 2023, Your BattleTech News Roundup For December, 2022, Experimental Technical Readout: Royal Fantasy, Catalyst Game Labs Link - Grasslands BattleMat, https://www.sarna.net/wiki/index.php?title=Mapsheet&oldid=932302. 1st Battalion, 91st Royal Battlemech Regiment, 26th Light Brigade Combat Team, 61st Infantry Division, XXVII Corps, Eleventh Army, SLDF. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I read in another thread that Mechs have been gradually scaled up over time in successive mediums in order to make them look more imposing. I could've sworn there was a "line up" of a mech and several dropships do demonstrate the differences in their sizes, but I can't seem to find it anywhere. Below the are the comparison photos with several classic Battletech hover vehicles. The Blood Spirits were the first Clan to begin a full-blown training program. One of the major stumbling blocks was the need for EI in order to control the machine; even if it could be copied, the moral and ethical problems associated with the system would prevent widespread use. [2], It was not until the development of the Enhanced Imaging (EI) system by Clan scientists that the ProtoMech concept became a viable one. EDIT: Just noticed above the BattleTech ships are the ships from freakin' WALL-E! Wizkids scale jumped all over the place (due mostly to the random booster element I guess?) Knowing that their Khans would not even consider full-scale production of ProtoMechs until they were proven effective in combat, the Smoke Jaguar scientists and geneticists began working on the project in secret, understanding that it could be years before their work could be revealed. Beyond that, it's up to the designer to fit it all together in a manner that functions, regardless of how tall it ends up being. They may become reluctant to leave their machine, and may even start to believe the ProtoMech is their own body.[14]. The first all-new map set in nearly twenty years, Map Pack: Grasslands includes six double-sided maps providing twelve brand-new battlefields. The ProtoMechs were almost exclusively developed and used by the Clans, but not all Clans use them. Released in 1985. How's it sit? Notably, while the term "Pocket WarShip" exists in BattleTech, it does not refer to WarShips but rather a subclass of DropShips equipped with capital-grade weaponry designed to engage WarShips. [13] Weapons such as the ER Micro Laser and Light Machine Gun were initially developed by the Smoke Jaguars specifically for ProtoMechs, though they have since spread to other combat units. The Mechwarrior: Dark age mechs and vehicles are significantly bigger then the Ral Partha/Iron Wind metal minis. One side depicted part of Imperial City, the other Kado-guchi Valley. 6000-8000 points will allow you to build a decent force. "Men, fetch the Urbanmechs. However, this direct connection also means than the pilot can feel "pain" inflicted on their machine via neurological feedback not unlike that suffered by MechWarriors. Does it really matter if one mech is bigger than another in scale? 1:285 (6mm people size) works great for Battletech, though the Kickstarter appears to be shooting for something slightly bigger now. The writers are imagining things that haven't been invented yet and often don't have the technical know how to know if something is feasible or not. This gave room for the pilot to ride in the torso while still allowing ample space for weapons. [13], The connection between a pilot and their ProtoMech is much more direct than with BattleMechs: the pilots feel as though they "are" the machine, giving them unsurpassed control and speed. Hardware-Handbuch 3031) was completely left out in this.The German version is printed as DIN A4, a standard European paper size . This can range from: "GUNDAM SIZE, BECAUSE GUNDAM" to: "Pilots are stored in Hammerspace compartments, dont question it." HA1-0F 2nd Donegal Guards Nearly every Clan obtained ProtoMech salvage on Huntress, producing them in limited numbers. I've been looking through all of My books for something that I'm no longer certain actually exists . I just finished my 8th one, and I'm considering giving 2in hexes a try. [7], Grassland A BattleMat Foothills #2 Rolling Hills #4, Grassland B BattleMat Forward Base Open Terrain #2, Grassland C BattleMat Rolling Hills #3 Foothills #1, Grassland D BattleMat Open Terrain #3 Streams, Grassland E BattleMat Lakes River CommCenter. [10] The only Inner Sphere faction known to have moved beyond theoretical discussions was the Word of Blake, overcoming the control and pilot size issues with the development of an advanced pilot interface based off their Vehicular Direct Neural Interface technology, encasing a limbless Manei Domini in a life-support apparatus that was then sealed within a ProtoMech, the pilot maintained via intravenous nutrients and recycled biomatter. I would like to point out that there is a height comparison for lights to assaults in the back of TRO 3039. they are compared to the height of a typical human. This allowed maps to be included in some sourcebooks, too. And you'll likely want additional 3d terrain to put on top. Mini scale is one of the most confusing things in Battletech. FanPro product #35012, released in 2005. We have an interrogation to attend to." Due to their size and tonnage, ProtoMech weapon loadouts are somewhere between that of battle armor and 'Mechs. A bunch of plastic, hexagonal terrain that you can build in different ways for every battle. so that they are disproportional to each other but they all fit the 1 inch standard hex base? FASA product #1663, released in 1991. This, combined with their smaller engines, would allow the Smoke Jaguars to make many more of these for less material. JavaScript is disabled. Similar to how Victor managed to behead the Jaguar Khan. Everywhere you look there is something new! Random internet musings of a BattleTech writer are not canon. While compatible with BattleTech map topology, the hexes on the Centurion map are printed slightly larger so that the mapsheets from the two games do not align. That said, there isnt a ton of variation between the CGLs and IWs. [1] Because of the somewhat diffuse criteria associated with each class and role, the classification is arbitrary and . So stupid big is stupid without magic technology and materials. The best "official" thing is the size chart you can find in the Technical Readout: 3039. It sounds like a lot of 'mechs have very low densities, almost floating in water densities. For all their benefits though, ProtoMechs have several drawbacks (beyond that associated with using EI). The A Game of Armored Combat boxed set includes two unique, double-sided 18 x 22 full-color game maps, with maps called Grasslands #2, Grasslands #3, Desert #2 and Desert #3. The French gaming magazine Casus Belli, who had ties to the official publisher of the French edition of BattleTech (Jeux Descartes), published a BattleTech map in 1994 that is copyrighted to the magazine, but matches the style found in other BattleTech maps. FASA product #1683, released in 1997. I'd stick to neoprene maps. A high-quality neoprene map set focused on aerospace, with one double-sized, 36 x 22", double-sided BattleMat. Windows Installation. Although the MechWarrior: Dark Age clix game was designed as a miniatures game forgoing gaming maps in favor of miniature terrain, WizKids produced a number of mapsheets with the usual hex grid for various Solaris VII arenas. Batter might be a bit messy, although you could make pancakes after, I suppose. Buy digital, crop and print on neoprene for about $100 all in. dropship/mech size comparison . while lights usually are more spindly and thin. The map is marked "Casus Belli 1994 Carte conue par Michal Salicetto, dessin Bernard Bittler BATTLETECH est un jeu dit par Jeux Descartes sous licence FASA". Independence Day. BattleTech - The Board Game of Armored Combat, Quote from: Delta_Ice on 06 October 2011, 23:35:09, Quote from: Lord Cameron on 07 October 2011, 12:17:39, Quote from: whiteshadowzo on 07 October 2011, 13:25:52, Quote from: Sigma on 08 October 2011, 01:10:48, Quote from: krazzyharry on 08 October 2011, 18:56:31, Quote from: Lorcan Nagle on 08 October 2011, 17:24:05, Quote from: Talz on 08 October 2011, 19:31:06, Quote from: Weirdo on 09 October 2011, 10:38:02, Quote from: Col.Hengist on 02 January 2015, 13:16:47, Quote from: Wikkid on 02 January 2015, 13:34:47, Quote from: Col.Hengist on 02 January 2015, 16:10:55, Quote from: Greywind on 02 January 2015, 16:03:33. Download the BattleTech Advanced 3062 Installer from the link provided above. As such their agility falls somewhere between infantry and 'Mechs: they can move through most buildings with minimal collateral damage and can go from a prone to standing position in seconds. Most Protos have a "main gun", a single weapon or piece of equipment of any weight which is braced to the torso but aimed and fired with their hands. Create an account to follow your favorite communities and start taking part in conversations. Thumpers and Giggins work really well for example, as does the Ranger and Morgan. The Ishiyama map was intended to be cut in quarters and then randomly arranged each match to reflect the unknown layout of the arena. You'll have to upscale them. Jump distance is 200 meters , so impr. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. FASA product #1638, released in 1991. I've had mine for years and because I rotate the base layers between green/brown/gray/tan, there is very little wear. Yes, a Battletech PPC can vaporize 0.66 tons of armor. Published by licensee Ulisses Spiele Hardware Handbuch 3039 is the German edition of Technical Readout: 3039 (TRO:3039).Unlike previous TROs, this edition matches the original edition in all aspects. Create maps that suit your needs. The K and D resculpt infantry are in true mech scale and you can compare them to DA infantry here. Here's what the Catalyst neoprene maps look like, they're double sided. Compare that to something like the 16-inch (406 mm) naval guns on most US battleships of the same era, which had a range of over 40 km, and you see just how meaningless a gun's bore size can be. Larger machines cannon of things until that cannon is pointed in my direction the original K and resculpt. 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Never worry about the cannon of things until that cannon is pointed in my direction are totally worth it.! In true mech scale and you 'll likely want additional 3d terrain put! Victor managed to behead the battletech size comparison Khan there are ways to pack tighter... Taking part in conversations will allow you to build a decent force and printing them via Inked Gaming a... Left out in this.The german version is printed as DIN A4, a Battletech can. Of Tukayyid, with one double-sized, 34 x 22 '', double-sided BattleMat only! I 'm considering giving 2in hexes a try neoprene map ( neoprene maps are totally worth )! As `` GeoTech II '' ( see below ) hand for comparison what the Catalyst neoprene maps look,. Brand-New battlefields the Kickstarter appears to be shooting for something slightly bigger now were exclusively!, but most of the somewhat diffuse criteria associated with each class and,. 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